Alumni

Andika Sujanadi, A.Md.Kom.

Student Id: C030317094 | Period: 2019(1) | Project Output: Face and Expression Detection in Learning Environment, Phython Learning Media with Problem-Solving Interaction Flow

Nanda Herven Waworuntu, A.Md.Kom.

Student Id: C030317064 | Period: 2019(1), 2019(2) | Project Output: Design and build a city tourism object introduction application in Banjarmasin with a map simulation based on augmented reality technology, Augmented Reality-Based Indonesian Translator Application, and Augmented Reality-Based Computer Network Devices Learning Application.

Adistya Nadia Azura, A.Md.Kom.

Student Id: C030317049 | Period: 2019(1), 2019(2) | Project Output: Design and build an application for introducing heroes and figures/leaders in the Wasaka Museum Banjarmasin based on mobile augmented reality and Augmented Reality-Based Indonesian-Japanese Translator Application.

Rahimatus Sania, A.Md.Kom.

Student Id: C030317085 | Period: 2019(2) | Project Output: Design and build an application introduction to building in Politeknik Negeri Banjarmasin based on mobile augmented reality.

Ahmad Riyadi, A.Md.Kom.

Student Id: C030318002 | Period: 2019(1), 2019(2), 2020(1), 2020(2) | Project Output: Design and Implementation of Virtual Reality Game Technology for Motif Recognition and Sasirangan Fabric Shopping Experience using Non-Player Character.

Siti Zakiah, A.Md.Kom.

Student Id: C030318031 | Period: 2019(1), 2019(2), 2020(1), 2020(2) | Project Output: Design and Implementation of Virtual Reality Game Technology for Motif Recognition and Sasirangan Fabric Shopping Experience using Non-Player Character.

Ahmad Zairullah Redhani, A.Md.Kom.

Student Id: C030318035 | Period: 2019(1), 2019(2), 2020(1), 2020(2) | Project Output: Utilization of Mobile Augmented Reality Technology with Multi-Interaction Concepts to Introduce Traditional Banjarmasin Culinary with Marker-Based Tracking Method.

Yehezkiel Mulia Hutahayan, A.Md.Kom.

Student Id: C030318127 | Period: 2019(1), 2019(2), 2020(1), 2020(2) | Project Output: Design and Implementation of Educational Games in Activities Against COVID-19 with Action-Adventure Genre with Desktop-Based Finite State Machine Method.